

It doesn't matter than you just killed every military age man in a country, they'll just spam loans and mercs next day.

This means defeats have minor consequences. At least as long as you play with Cossacks DLC enabled.īoth players and AI have access to infinite manpower pool of mercenaries, and close to unlimited very cheap loans. It leads to much denser alliance networks, and it's much less likely to be able to get a free attack on unprotected minor. This bumps up difficulty, as allies are much more useful defensively than offensively. So the mod just doubles base limit, and this opens a new world of diplomacy. tend to get mostly unused as they take precious slots you don't have. All options such as royal marriages, guarantees, marches, local alliances, supporting independence of others etc. You absolutely need a few strong allies, a few vassals to expand, and that prevents you from having any diplomacy beyond that. In vanilla diplomatic slots are always exhausted by every nation. So here's the full list of changes, ordered roughly by impact, with reasoning behind them explained in detail.īase diplomatic relations increased from 4 to 8 It doesn't try to significantly affect game difficulty - it might increase it slightly by reducing cheesy tactics, or maybe slightly reduce it if you're trying to play naturally.

Playing with this mod shouldn't feel like you're playing a mod, it should feel like you're playing vanilla which finally patched silly things right. Many of previous changes I've made become obsolete because most problematic areas are likely to be addressed by future patches. These goals mean that every patch the right thing to do changes, and I need to go through list of fixed I've made and decide if they're still applicable.
